Gnolls

Gnolls are a primitive race of hyena-like humanoids. While a small number have proven to be friendly, even helpful, many are violent and vicious creatures.

Whether this is a natural inclination, or they are being warped and stirred up by other forces is not yet known.

Gnolls in the Darklands
Wandering tribes of Gnolls sometimes venture as far west as Everwater. The heroes encountered one such tribe early in their travels. They were led by what seemed to be an Orc-something hybred with the power to shapeshift.

The gnolls seem to have a penchant for breeding with other species. In one particular case the gnolls bred a half gnoll half troll abomination. With amazing powers of regeneration the creature posed a large threat to the party.

The gnolls are smaller in the number than the orcs but have managed to avoid direct conflict by keeping to small bands in pockets of land the orcs have no interest in. They are cunning enough to avoid direct conflict with the humans. The gnolls are kept at bay by their friendlier cousins, the flinds. Lead by a shaman Tae'gar Bone'bar the gnolls have been kept to isolated area of the human realm.

Fueled by hunger and cowardice, the gnolls prey mainly on smaller woodland creatures such as the Gnomes of the north who have no allies amongst the civilized races.

A recent Gnoll uprising was crushed by the heroes of everwater. The leaders slain - even The Undying, their forces were scattered. Only a small remnant of soldiers escaped with their lives numbering a mere 30-40. Their breeding stock also escaped along with the woman and children. Of a more ominous nature the Gnolls Cheif Shaman and a large number of his Alcolyte Howlers were alowed to escape following a dark pact with the heroes.

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